;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1997 MicroProse Software
;
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@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civiliopedia: Civilization Advances 

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name
^Allows settlers to build fortresses
^Allows settlers to build airbases
^Allows settlers to build railroads
^Allows settlers to improve farmland
^Increases the effect of Churches
^Increases the effect of Pubs
^Worth bonus points in Civilization score
^Increases ship movement rates by one
^Improves Spaceship thrust by 25%
^Free civ advance for first civ to discover
^Decreases the effect of Cathedrals
^Cancels the effect of

@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civiliopedia: Unit Types 

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see two spaces
^Ignores zones of control
^Can make landings from the sea
^Secret movement
^Can only be built by West European Christians
^Ship must stay near the shore
^Ignores city walls
^Can only be built by the Byzantines
^Can make paradrops
^Treats all squares as road squares
^Better defense against mounted ones
^Fanatics, support the Caliphate unselfish
^Suicide unit, destroyed after mission
^Can only be built by Muslims
^Can spot secret movements

@PEDIAPICKGOVT
@width=480
@listbox
@title=Civiliopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civiliopedia: City Improvements


@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces veteran ground army units.
Those can be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases crime in the city by 50%%.
In a Sultanate one citizen is made happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 7.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%%.

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content.

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%%.

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%.

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Eliminates pollution caused by population.

@;Power Plant
@PEDIAIMPROVE19
Increases production output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases production by an additional 50%%.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%%.

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
 produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
attacks by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases production by 50%%.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by one.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
The Pyramids of Gizeh, built in the 4th and 5th Dynasty 
(ca. 2600-2320 BC) have also been admired in the Middle Ages.
^
^Hint: Already built at game starts.
^Advantage: Counts as a granary in every city.

@;Dome of Speyer
@PEDIAIMPROVE40
The huge cathedral is a jewel of the Romanesque Age. It was built since 
1030 and completed ca. 30 years later. However, the enormous size of the
building, which is over 130 metres long, required soon structural 
improvements, which were done from 1080-1106. Several reconstructions 
took also place in later centuries.
^
^Advantage: An additional happy citizen in every city.
^Three additional happy citizens in building city.

@;Trade Fleet of Venice
@PEDIAIMPROVE41
The crusades also brought a huge uprise of sea trade with them. Mainly 
Italian cities like Amalfi, Genoa or Venice made profitable Trade tours,
especially to Byzantium, but also to the Arabic coasts. The enormous income 
of the seatrade allowed those cities to maintain own warfleets, which 
dominated large parts of the Mediterranean. They also transported pilgrims 
and crusaders into the holy land, and took part in naval operations there.
^
^Hint: Already built at game starts.
^Advantage: City produces an additional Trade Arrow in every city 
square that is already producing one.

@;Fleet of Alfred the Great
@PEDIAIMPROVE42
The fleet of the King of the Western Saxons in England was even able to resist
the Viking fleet in 897 AD. The fleet consisted of ships that were very similar
to the Viking Longboats.
^
^Hint: Already built at game starts.
^Advantage: All ships are veterans, can go across oceans, 
and the movement rate is increased by one.

@;Great Library
@PEDIAIMPROVE43
The building civilization gets all Civilization Advances that are already discovered
by two other civilizations.

@;Notre Dame
@PEDIAIMPROVE44
There are several great Gothic cathedrals with this name in France, for example in 
Paris or Reims, which are both very similar. 
^Notre Dame of Paris was built from 1163-1331, the building is ca. 125 metres long, 
and the two main towers are ca. 63 metres high. Notre Dame of Reims was built from 
1211-1480, and was even more important than the cathedral in Paris, because many 
French kings were crowned in Reims.
^
^Advantage: Doubles the effect of all churches.

@;Reichstag
@PEDIAIMPROVE45
The Reichstag counted also as a symbol for the power of the Holy Roman Empire.
^
^Advantages: Enemy civilizations must offer ceasefire/peace in negotiations.
The combat strength against Barbarians is doubled. Counts as City Walls in every city.

@;Jihad
@PEDIAIMPROVE46
The Holy War against all non-believers made the Arabs having fast conquests.
^
^Hint: Already built at game starts.
^Advantages: All new troops are veterans.
Every unit that wins a combat becomes a veteran.

@;First Crusade
@PEDIAIMPROVE47
The successful First Crusade began 1096 in several large groups. While the 
peasants army was soon destroyed the knights army reached the first victory in
Asia at Dorylaion. Despite continuing conflicts between the Christian nobles the
crusaders took Antioch in 1098 and repulsed a massive counterattack by Islamic
forces there.
Finally the crusaders took Jerusalem in 1099, and the Crusader's states developed
in the holy land, which led a huge uprise of seatrade for West Europe.
^
^Advantage: Every square in the city's radius produces an extra resource-"shield".

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).

@;Hagia Sophia
@PEDIAIMPROVE49
The Sophie's Church in Constantinople was built in the late ancient times 
(532-537) under emperor Justinian I. Innovative Byzantine technology allowed 
the design of a basilica with an immense dome over an open, square space. 
^The original dome fell after an earthquake and was replaced in 563. The 
church was finally changed into a mosque after the conquest of the city by 
the Turks in 1453.
^
^Hint: Already built at game starts.
^Advantage: Counts as a cathedral in every city.

@;Theocracy
@PEDIAIMPROVE50
Increases science output of city by 50%%.

@;Leif Eriksson's America Journey
@PEDIAIMPROVE51
Long time before Columbus, Viking Longboats reached American coastlines 
around 1000 AD. Leif Ericson, the son of Eric the Red, was probably blown
off course during a trip to Greenland, and landed in an unknown country
he named Vinland (probably Nova Scotia or New England) instead.
^
^Advantage: Movement rate of all ships is increased by two.

@:Rolands Epic
@PEDIAIMPROVE52
The French National Epos deals with the fight of the knight Roland,
who sacrifices himself to give Charlemagne's Frankish army a chance to retreat.
^
^Advantage: All unhappy citizens in the city are content.

@;Church of the Holy Tomb
@PEDIAIMPROVE53
The Church of the Holy Tomb, the holiest place for all Christian pilgrims, was 
built under Constantin I. and opened in 335AD. After Jerusalem was taken by the 
Arabs, Charlemagne reached a special status for the church in 797 during 
negotiations with caliph Harun Ar Rashid. 
^
^Hint: Already built at game starts.

@;Tower of London
@PEDIAIMPROVE54
The Tower of London, located on the northern bank of the Thames River, was 
built about 1078 by Gundulf, bishop of Rochester. It was used alternately 
as a fortress, royal residence, and state prison in its early years. 
^
^Advantage: Decreases the number of unhappy citizens on the same continent by two.

@;Theocracy
@PEDIAIMPROVE55
Doubles the science output of the city.
^Hint: Already built at game starts.

@;Trade Privileges
@PEDIAIMPROVE56
^The crusades also led to a huge uprise of sea trade. The Italian trade cities like 
Venice, Amalfi, Pisa or Genoa controlled the sea trade with Byzantium, the Middle East 
or North Africa, their merchants often received special trade privileges, and were 
often allowed to maintain trade colonies in many foreign cities like Constantinople
Acco, Antioch or even Alexandria or Damietta.
^
^Advantage: Pays the maintenance cost off all buildings that cost one gold per turn.

@;Darwin's Voyage
@PEDIAIMPROVE57
Two free Civilization advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;General Land Peace
@PEDIAIMPROVE59
The proclamation of a general land peace should dam up the numerous aristocracy feuds,
which were a great burden especially for the peasants. The general landpeace movement 
was often supported by the church and the emperor, or the various kings, because both
sides feared decreasing influence in territories ruled by aggressive and independant
nobles who maintained their own strong feudal armies.
^
^Advantage: When you first obtain control of this wonder,
every civilization's attitude toward you is immediately shifted 25 points
in your favor.  Attitudes continue to improve gradually over time.  
Other civilizations are also quicker to forget your
past transgressions.

@;Hoover Dam
@PEDIAIMPROVE61
---Stellt jeder Stadt auf jedem Kontinent Strom von einem 
Wasserkraftwerk zur Verfgung.

@;Crusade Prayer
@PEDIAIMPROVE60
The Crusade's Prayer by Pope Urban in 1095 AD marks the beginning of the Crusades.
Although there were negotiation about military operations in the east between the 
church and mainly Franconian nobles even before this event the reaction of the 
Popes speech in Clermont was absolutely surprising - nobody had thought that lots 
of normal peasants would join the crusade.
^So the first two big crusades were rather mass movements than well planned 
campaigns. This changed absolutely with the third crusade, from now on all crusades 
were taken out with professional armies built up by kings or emperors.
With every new crusade's starting there should be general peace in Western Europe.
All aristocracy conflicts should end, all Christians should pray for God's Warriors.
^
^Advantage: Counts as a city guard in every city.

@;Manhattan Project
@PEDIAIMPROVE62
----Ermglicht den Bau von Atomwaffen.

@;Krak des Chevaliers
@PEDIAIMPROVE63
The Hospitalers turned a small fort in Syria from the 12th century on into a giant 
concentric castle, which belonged, like the main castle of the Templars in the holy 
land, Chastel de Pelerin, near Atlit, to the most impressive, and also most advanced 
medieval castles ever, which seemed to be invincible. While Chastel de Pelerin resisted 
every Arab siege, and was finally given up by the Templars after the loss of Acco, the 
Krak des Chevaliers had often a much to small garrison and was captured in 1271.
^ 
^Advantages: Free embassy with every other civilization
^Enemy civ's cannot refuse your peace treaties.

@;Theological World View
@PEDIAIMPROVE64
^Advantage: Shows the entire map.

@;Dome of the Rock
@PEDIAIMPROVE65
Called the most beautiful building in Jerusalem, the Dome of the Rock is the holiest 
Muslim shrine in the city. Muslims believe the gold-domed building was built over
 the rock from which Muhammad rose to heaven. Jews believe it is the place Abraham 
prepared to sacrifice his son, Isaac.
^
^Hint: Already built at game starts.
^Advantage: Doubles the science output of each city.

@;The True Cross
@PEDIAIMPROVE66
The True Cross is the holiest relic of the whole Christianity.
Only a piece of it causes the deepest amazement.
^
^Hint: Only possible after the capture of Jerusalems .  
^Advantage: One more content citizen in each city.

@PEDIAGOVT
@width=480
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
To change your civilization's government, you must have a
Rebellion, select "Revolution" from the Kingdom Menu.  This
will entail a brief period of the Interregnum.
^ 

@PEDIAGOVT0
@width=480
@title=Civilization Government: Interregnum.
The Interregnum represents not so much a government type as 
the lack of any stable government. This occurs when your
civilization's government falls, or when you decide to have 
a Rebellion. After a few turns, you will be able to reconstitute 
your government.
^
^Hints:
^The corruption rate is very high in the Interregnum.  However, 
no taxes are collected during the Interregnum, and no research 
is conducted. 
^

@PEDIAGOVT1
@width=480
@title=Civilization Government: Feudalism
Feudalism stands for the early feudal Aristocracy, with 
feudal lords and their vassals, who received landed property 
as fief, to have enough means for their war equipment, to 
fight as Armoured Cavalry. 
^
^Hints:
^Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^Feudalism has a high rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^Under a Feudalism, none of the science/tax/luxury rates may
be set higher than 60%%. Any square which would ordinarily
produce three or more of a resource produces
on less.
^

@PEDIAGOVT2
@width=480
@title=Civilization Government: Dukedom
Here the Dukedom stands for a stronger terseness of the feudal 
relations with Knighthood coming up and locally ruled regions 
like Dukedoms or Counties.
^
^Hints:
^Each unit beyond the third costs one shield per turn. Settlers eat 
one food per turn.
^Up to three military units in each city will institute "martial law", 
converting an unhappy citizen into a content citizen.
^Dukedom has a moderate rate of corruption and waste.  The level of 
corruption in a particular city is based on its distance from your 
capital.
^None of the science/tax/luxury rates may be set higher than 70%%.
^

@PEDIAGOVT3
@width=480
@title=Civilization Government: Kingdom
The Kingdom allows the increased Centralization of the power 
and also the transition from loosely organized regions to proper 
territorial states with rising economy.
^
^Hints:
^Each unit beyond the third costs one shield per turn. Settlers eat 
one food per turn.
^Up to three military units in each city will institute "martial law", 
converting two unhappy citizens into content citizens.
^In a Kingdom, there is no corruption.
^None of the science/tax/luxury rates may be set higher than 80%%.
^

@PEDIAGOVT4
@width=480
@title=Civilization Government: Caliphate
With the arise of Islam, Arabic Caliphates were formed, which, 
especially in the initial stage, disposed of enormous military 
strength, since they combined the agressive nature of some 
Beduine tribes with the Jihad Idea. 
^
^Hints:
^Can support up to five units for free; additional units cost 
one shield each.  Settlers eat one food per turn. 
^In a caliphate, there are no unhappy citizens!
^A caliphate has a low rate of corruption, but the science is bad. 
^Improvements which convert unhappy citizens to content citizens 
produce "tithes" equal to the number of citizens they would 
otherwise convert.  They also require no maintenance.
^None of the science/tax/luxury rates may be set higher than 80%%.
^

@PEDIAGOVT5
@width=480
@title=Civilization Government: Empire
The Empire represents the apex of Christian Aristocracy 
in the High Middle Ages. The Emperors, who saw themselves 
as the descendants of the Roman Caesars with pleasure, often 
experienced great worhip among the people. In a stable Empire 
the cities could get to full bloom regarding economic, 
spiritual and cultural aspects.
^
^Hints:
^Each unit costs one shield per turn.  Settlers eat two food 
per turn.
^Each military unit after the first which is not in a friendly 
city, or a fortress within 3 spaces of a friendly city, causes 
one citizen in its home city to become unhappy.
^An Empire has a low rate of corruption and waste.  The level 
of corruption in a particular city is based on its distance 
from your capital.
^In an Empire, each square which ordinarily produces at least 
one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher than 80%%.
^

@PEDIAGOVT6
@width=480
@title=Civilization Government: Sultanate
A sultanate is the best Islamic form of government.
Science, trade and culture are on their highest level.  
^
^Hints:
^Each unit costs one shield per turn.  Settlers eat two food per turn.
Each military unit which is not in a friendly city, or a fortress 
within 3 spaces of a friendly city, causes two citizens in its home 
city to become unhappy.
^A sultanate experiences no corruption or waste.
^Each square which ordinarily produces at least one unit of trade 
produces an extra unit.
^Units and cities of a sultanate are immune to bribery of all forms.
The science/tax/luxury rates may be set to any level desired.
^


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